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┌────────────────────────────────────────────┐
│ │
│ Wheel Of Misfortune │
│ ======================= │
│ │
│ A Live Game for Many BBS's │
│ │
│ Game Release Version 3.0 - 01/01/91 │
│ │
│ (C)opyright 1989 │
│ │
│ By │
│ │
│ SECRET SERVICE BBS │
│ │
│ Mike Wilson │
│ P.O. Box 9521 │
│ Huntington, WV │
│ 25704 │
│ │
│ BBS (304) 429-6838 │
│ 1200/2400/9600 24 hrs. │
│ │
│ │
│ │
│ │
└────────────────────────────────────────────┘
Wheel Of Misfortune (C)opyright 1989 - Page 1
Warranty
This is product is provided "as is" without warranty of any kind. The
entire risk as to the results and performance of the program is assumed by you.
Futher more, I the author do not warrant, guarantee, or make any representations
regarding the use of, or the results of the use of the program, and you rely on
the program and results solely at your risk. I the author cannot accept
responsibility for system damage, loss of profit, or any other special,
incidental, or consequential damages resulting from the use or inability to use
this product.
Copyright
The Multi-Board Wheel Of Misfortune live game is distributed as SHAREWARE.
Under this concept you may use the SHAREWARE (unregistered) version for a
reasonable period of time, which I consider to be three weeks, after which you
must either register your copy or discontinue usage.
Registeration
With registration you will recieve the latest registered copy of Wheel Of
Misfortune with the ability to download any futher updates from Secret Service
BBS at no extra cost. You will also recieve any support the author can give in
reference to bugs or other problems that may arise in using the game.
I feel that sysop's have enough expense without charging a high cost for a game
for their users. I have set the cost of registration at $20.00 which I feel if
people will follow the shareware concept will be enough to cover shipping and
handling and encourage me to write more doors.
See register.txt for ordering instructions.
Distribution
You are free, in fact encouraged, to distribute the SHAREWARE (unregistered)
version of The Multi-Board! Wheel Of Misfortune Live Game provided that all
files contained in the original Wheel Of Misfortune archive are distributed
in their original unmodified state.
Wheel Of Misfortune (C)opyright 1989 - Page 2
Introduction
&
How To Play
The Game of Wheel of Misfortune presents five different word lists that are
based on various subject matter. The user picks a list that
would be of interest to them. They must then spin the wheel to determine what
the point value of each letter will be and a total word value is given. A
series of blocks with ? marks in them appears, each block represents a letter in
the word they must guess. The user may choose up to 9 consonants. If a consonant
they choose is in the word they will be told such and the consonant will take
the place of the ? in the proper postion within the blocks. A user may buy a
vowel but it will cost them $20.00 for each vowel. A user may only have one
guess at each word. If they guess the word correctly then they are credited the
total word value for that play.
Options and Information
This door game will also create color and mono top 10 bulletins and write them
in directories of your choice written in the .CFG file.
The game tracks the montly champion and also displays it within the color and
ascii bulletins.
Installation and Setup
Installation procedures are relatively simple. Create a new directory and
dissolve the contents of Wheel.zip into it. Run Setup.exe and answer the
questions as they appear. If you have problems understanding a question
then refer to the detailed instructions below.
Create a batch file to call the game from you bbs. The section of these
docs titled BATCH FILES will instruct you how to do this on your
particular board software.
The following are detailed descriptions of files in the archive:
Wheel.CFG contains:
The Secret Service BBS <-- Name of BBS
Mike <-- Sysop's first name
Wilson <-- Sysop's last name
C:\Path\BBSInfo.??? <-- Path and filename for Board Info. file
C:\Path\Color.scr <-- Path & Filename to create COLOR bulletin
C:\Path\ASCII.bbs <-- Path & Filename to create MONO bulletin
NO <-- NO or locked COM PORT Baud Rate
U <-- U for Unlimited plays per day O for Once per day
COMPUTERS <-- WORD1.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
SPORTS <-- WORD2.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
ANIMALS <-- WORD3.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
THE BIBLE <-- WORD4.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
TRAVEL <-- WORD5.LST TOPIC (MUST NOT CHANGE IF USING LISTS IN ZIP!)
The line asking for Boardinfo file path and name refers to the file that
your particular BBS creates when it drops out to run a game. This would
be:
Wildcat prior to V3.0 --> Callinfo.bbs PCBoard ----> PCBoard.sys
GAP or WILDCAT 3.0+ ----> Door.sys Spitfire ---> SFDoors.dat
QuickBBS -----> DorinfoX.def (The X would be 1 or 2 depending on node #)
A proper example of the line would be: C:\Wildcat\Callinfo.bbs
Wheel of Misfortune (C)opyright 1989 Page - 3
The lines asking for path and file names to write the color and mono top
ten bulletins can be any proper path and file name that you want these
written to.
NOTE FOR MULTI NODES!
You may now have several .cfg files to allow use on multinode systems.
Use the above .cfg format but name each .cfg file differently. You
may call them what you want as long as you correctly call them from
the batch file command line.
Example: Node1: game game.cfg
Node2: game game1.cfg
** If you run Multi-nodes and need to alter the address or IRQ of either
COM 3 or 4 then please read the file Port.doc for instructions!
* NOTE *
You may run the game locally by typing: Wheel Local on the command line.
IN LOCAL MODE THE SYSOP WILL NOT BE ABLE TO VIEW THE FIVE TOPIC AREAS WITHIN
THE GAME! LOCAL ONLY INSERTS "WORDS RELATED TO VARIOUS TOPICS" IN PLACE OF
WHAT THE USER WILL SEE SUCH AS BIBLE OR SPORTS!
The last five lines in the .cfg file are the topics that are presented to users
of words within the game. These should remain the same if you use the word lists
that came in the zip. The sysop may make up his own word lists for the game and
enter the topic of them on the correct lines of the .cfg file if he wishes. The
same words may get old after a long period of play and replacement of the word
lists will be desireable. The first line corresponds to words within the file
word1.lst, the second line word2.lst, etc.
MAKING YOUR OWN WORD LISTS FOR THE GAME
---------------------------------------
YOU DO NOT HAVE TO MAKE WORD LISTS! YOU MAY USE THE ONES THAT CAME
WITHIN THE ZIP! IF YOU DO WISH TO MAKE YOUR OWN LISTS OF WORDS FOR
THE GAME THEN READ THE FOLLOWING!
A sysop must follow these guidelines in developing his own word lists!
* The list must have EXACTLY 60 entries.
* The words can NOT be less than 4 letters or more than 10!
* There should NOT be a carriage return on the last line of the file.
or you will see an error 9 displayed when that list is chosen.
* There are five word lists that you may replace. These lists are called
word1.lst, word2.lst, word3.lst , word4.lst and word5.lst. These files
must be named EXACTLY like that!
* All words entered must be in " ". EXAMPLE: "WORD"
* Topics should be changed in the .cfg to refer to the correct word list
so that a user doesn't pick words that relate to sports and get a word
that relates to the new topics you have added.
* The program has built in error detection for file lists. If a list is shorter
than 60 it will send a message to the user that the file is missing some
words and that they should tell the sysop. It will not crash or lock up!
They may then choose a proper working alternate list.
* If you enter a word more than 10 letters or less than 4 it will not lock up
but also display for the user that an improper word was found. It will then
go to a proper word.
Wheel of Misfortune (C)opyright 1989 Page - 4
Wheel.DAT contains:
This file contains the following user data:
"The Champion","11-01-1988","100"
"Mike Wilson","11-23-1988","100"
Data has to be kept in this format, but you can delete all lines except for
line number 1 which is the Last Months Champ line. You can alter line 1 but
not remove it. You need to alter line 1's Date form 11-01-1988 to the month
that your setting up this door. For example if it is December just simply
change the Date to 12-01-1988. It doesn't matter if it's the 1st or the 10th,
only the Month (12) will make any difference.
Wheel.TXT contains:
This is the instruction file for Wheel Of Misfortune. When a user selects the
See Instructions option during the game, this file is read for
instructions. This file MUST BE PRESENT and Not altered in any way for
Wheel Of Misfortune to run properly
BOARD.TXT
---------
Don't worry about this file. It is created when you run setup.exe
This file tells the game which BBS Software you are running and
tells it to read the correct board file. THERE SHOULD NOT BE A
BOARD.TXT FILE IN THE GAME DIRECTORY IF YOUR RUNNING WILDCAT
PRIOR TO VERSION 3.0!
The game looks for this file and defaults to Wildcat if it isn't
found.
For other boards it will contain one line with one of the following:
QuickBBS --------> QBBS GAP or WILDCAT 3.0+ ---> GAP
PCBoard ---------> PCB Spitfire --------------> SPITFIRE
List of Files In Archive
The following files are either found in your Wheel Of Misfortune Zip or will be
created during the runtime execution of the game.
Wheel.EXE <--- Executable Program.
Wheel.CFG #<--- Configuration File.
Wheel.DAT <--- Store User's Name, Last Play Date & Score.
Wheel.TXT <--- Instructions Used By Program.
BULLET##.SCR *<--- COLOR Bulletin
BULLET##.BBS *<--- MONO Bulletin
Wheel.DOC <--- This File.
WORD1.LST <--- List of words used during game play.
WORD2.LST <--- List of words used during game play.
Wheel of Misfortune (C)opyright 1989 Page - 5
WORD3.LST <--- List of words used during game play.
WORD4.LST <--- List of words used during game play.
WORD5.LST <--- List of words used during game play.
Port.doc <--- Docs for Multi-nodes to alter Com 3 or 4 address or IRQ
* DENOTES that file is created during RUN-TIME.
# DENOTES that file is made during Setup.exe run.
Batch Files
=================
Be sure that you have edited or created the WHEEL.CFG file with the correct
information as described earlier in these docs. The individual setups do not
repeat this necessary process.
Wildcat! 1.13 & 2.0+ Setup:
---------------------------
First, create your DOOR##.BAT (2.0+) or LIVE##.BAT (1.13) like this eample:
ECHO OFF
CD \WILDCAT\DOORS\WHEEL
WHEEL WHEEL.CFG
CD \WILDCAT
CAT.BAT
place this batch file in your Node# directory if running Multi-Nodes or in
your Wildcat (default) directory if single node.
Second, Create a sub-directory for the door program such as in the following
example:
C:\WILDCAT\DOORS\WHEEL
Third, put the WHEEL game files in the \WILDCAT\DOORS\WHEEL directory.
Forth, add this game to your live program menu for user selection and your
ready to run the door.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
Gap Setup:
----------
First, add the number and name of the door to your menu. This will allow the
user to select the door by number.
Wheel of Misfortune (C)opyright 1989 Page - 6
Second, edit or create the file called DOORS.DAT which is normally in the GEN
directory. Following is an example line to add:
WM 10
where 'WM' stands for the name of the batch file (shown below) to invoke the
the door and '10' is the required security level.
Third, create a sub-directory for WHEEL to be placed in. And example
would be:
C:\GAP\WHEEL
place all the files in the WHEEL.ZIP archive inside this directory.
Forth, create a batch file called WHEEL which should be placed in the
default directory. Following is example contents of this file:
ECHO OFF
CD\GAP\WHEEL
WHEEL WHEEL.CFG
CD\GAP
GAP
the last line in the WHEEL file should invoke the batch file which loads
the GAP BBS system.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
Spitfire Setup:
---------------
First edit your SFDOOR.MNU and add the following line. If you are not running
and doors at this time you will need to create this file.
WHEEL, 10
Where WHEEL is the name of the door to appear on your menu and the 10
is the lowest security level that will be allowed to enter the door. Don't
forget the comma (,) after the name.
Second create a sub-directory to place the door game in. In this example we
will use 'C:\SF\DOOR_A' for the game directory.
Third move all the files in the WHEEL.ZIP archive into this directory.
Forth edit your SF.BAT file adding the following lines.
:DOOR_A
CD\SF\DOORS_A
WHEEL WHEEL.CFG
CD\SF
GOTO LOOP
Wheel of Misfortune (C)opyright 1989 Page - 7
Fifth, rerun Sf.BAT and your ready to begin play.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
PCBoard 14.0+ Setup:
--------------------
First, edit your DOORS and DOORSG file so that it shows WHEEL with the door
number relating to it's position in DOORS.DAT.
Second, edit the DOORS.DAT file so that it includes WHEEL.
Third, create a sub-directory for WHEEL to be placed in. And example
would be:
C:\PCB\WHEEL
place all the files in the WHEEL.ZIP archive inside this directory.
Forth, create a batch file called WHEEL which should be placed in the
default directory. Following is example contents of this file:
ECHO OFF
CD\PCB\WHEEL
WHEEL WHEEL.CFG
CD\PCB
BOARD
the last line in the WHEEL file should invoke the batch file which loads
the PCboard BBS system.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
QuickBBS Setup:
---------------
First, add the game to your games menu and select the correct type for doors.
Second, create a sub-directory for the game and move all the files from the
zip file to this directory.
Third, the game reads the file DORINFOx.DEF. Where 'x' is the node number.
Since QuickBBS only supports one node at this time then this file should be
'DORINFO1.DEF'. This file's drive\path\filename should be on the third line
of the configuration file.
Note: It was told to me that the upcoming 3.0 version of QuickBBS will
support Multi-Nodes and that the 'DORINFOx.DEF' will be changed
to 'DORINFxx.DEF' to support Multi-Nodes. This game is written
where you can specify this new name as well as any others.
Wheel of Misforunte (C)opyright 1989 Page - 8
Forth, create a batch file called WHEEL which should be placed in the
default directory. Following is example contents of this file:
ECHO OFF
CD\QUICKBBS\WHEEL
WHEEL WHEEL.CFG
CD\QUICKBBS
QBBS.BAT
the last line in the WHEEL file should invoke the batch file which loads
the QuickBBS system.
If this is a little unclear then please read your systems documentation for
more detailed instructions.
If you use a door monitoring program then read their documentation for
their specific setup.
Technical Support
If you have problems with the Wheel Of Misfortune live game you may
contact Mike Wilson at the Secret Service BBS 24 hours per day.
Relaynet ID -->SECRET Fido -> 1:262/29
Order Information
Just mail $20.00 Check, Money Order or Cash to:
**Please include your board name with your order
as you want it to appear within the program.
Mike Wilson
P.O. Box 9521
Huntington, WV 25704
ALL FUNDS MUST BE U.S.!
Make Checks out to Mike Wilson.
Thanks to Jeff Sumberg for some great C routines used in this program.
Wheel of Misfortune (C)opyright 1989 Page - 9